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Worldworks games 4chan
Worldworks games 4chan











worldworks games 4chan
  1. WORLDWORKS GAMES 4CHAN HOW TO
  2. WORLDWORKS GAMES 4CHAN GENERATOR
  3. WORLDWORKS GAMES 4CHAN CODE

WORLDWORKS GAMES 4CHAN GENERATOR

So lets say for this werewolf, the generator chooses Stalking for its main trait, which means this is the default.

WORLDWORKS GAMES 4CHAN CODE

Each trait is written in the games code describing what that mob might do.įor example, well have these few traits.a random generator for each mob could pool out of. And ontop of that, you give mobs 4 traits. and you give them multiple textures/skins making most you encounter LOOK slightly different. I propose, you have a General race of the mob, well take werewolves as an example.

WORLDWORKS GAMES 4CHAN HOW TO

Once you know how to defeat one, you know how to defeat them all. They give similar mobs (ie a zombie, and another zombie) Similar AI. and you must know their weakness(Vampire, a wooden stake, werewolf silver, etc etc) Except heres the mistake most games make. All mobs are stronger, faster, deadlier than the player, you can kill them but its very very difficult. they don't spawn according to where the player is at, but rather where the player might explore. Mobs spawn into the game upon the first night,(which lasts 2 hours) Typically generated on a proximity bases of other mobs. Always having to run, and never completely knowing. Once tools are acquired players are then able to start collecting resources to make bases, or defenses.īut the true beauty of this game, and what makes a game scary, is the in-ability to fight back. Players are introduced to this randomly generated world, unable to get supplies unless they find needed tools at these locations, which are also randomly scattered. Of course, this is only the map of the game. They assume the worst in most cases, which is generally what scares them most. The whole key to this is the Animosity of the situations, while still allowing players to project their own fears onto what they're looking at.

worldworks games 4chan

Did this man get attcked, as he dropped his lantern, or his torch? or did he catch fire to a creature as he attacked it. IE a blood splatter on the ground, but ashes and scorch marks Near it, no body to be found. I want the Ruins to be worth exploring and finding the story of these lost people, even if its assuming what happens. You might find the foundation of an old house, Burned down in a fire. Mainly wilderness with ruins scattered about.

worldworks games 4chan

But the world Works on a 2 hour day, 2 hour night system. You spawn in a world that is randomly Generated. Points are earned from participation in the game world, crafting, damaging the entity, and player interaction. If the entity is killed/banished then the human who has acquired the most points win. If the entity kills all the humans they win. With each human kill the entity becomes stronger and unlocks new abilities. After a few minutes they can take form (customizable) and hunt the human players. A minute or two later they can set minor traps and other scary things around the map. 60 seconds into the match they can float around and cause minor disturbances. The final player is not human but an entity not of this world. You have time to gather resources, search for clues as to what you'll be facing this particular round, and forge alliances with fellow players. The /x/phile investigator, has an idol to ward off the supernatural.Īll players are randomly dropped off around the edges of the map. The journalist looking for their next big story, gets camera in their inventory. Plenty of isolated maps to pick each round.ĥ-7 people play as humans of various selected roles.













Worldworks games 4chan